
RC Denton
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Posted - 2008.10.24 22:37:00 -
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Originally by: Tallonn Dex I have to admit, like many others, I am a bit underwhelmed with the stats for this ship, so far. It's a great attempt, but still feels like it falls short of being anything other than a mediocre ship.
First, it doesn't really bridge the gap between freighter and industrial. Depending on your set-up, it will only haul what 2-3 Itty V's will haul, and the ship bay is limited to BCs or less. I don't see that as being a 'mini freighter', so much as it being a 'sligthly larger' industrial. The comment from the blog is silly - of course you're still going to need haulers. ;) I don't see how this ship would replace the need for them.
The ship bay also seems too small. I read the CCP rep's response and it appears this was done intentionally to prevent rigged BS's from being hauled. If that's the case, then sadly, I don't see the ship bay size being enlarged all that much.
Next, I think a requirement for Barge V is silly. Essentially you have to have a Hulk pilot in this thing, and it seems counter-productive to require that. Does the math for a Mining Link specialist justify the loss of a Hulk pilot to run this ship? Regardless, I think Transport IV would make a lot more sense than Barge V, but that's just my opinion. If it's supposed to be a command ship/hauler hybrid, it would make more sense to require those types of skills - not mining skills.
I am personally ok with the drone bay size. I wouldnt use one of these ships solo, and with other ships around to take care of rats, I wouldn't be too worried about it's offensive capabilities. It would be nice if this thing could tank as easily as a Hulk, at least, so another mid-slot would be appreciated.
After Chronotis's explanation about the mining link operation, I am fine now with the number of high slots.
Really, I think this ship only falls short in capacity (both in its regular cargo hold and the ship bay) and in regards to its skill requirements to fly.
These are just my opinions, though. :)
I agree. If the ship can use 3 gang mods then it definitely goes up a notch, but even so.
- The cargo bay is too small. It should be around the size of a JF
- What's the purpose of a corp hangar on it? If you have haulers haul from it why not haul directly from the miners? Unless they are planning on removing jetcan mining
- Cost/utility seems out of balance. It's basically a larger iteron 5 with some gang links. If it's geared towards high sec there's really no problem that this is solving. And at 400M it's very expensive
- It gets no RR or other logistics bonus's to help the mining gang
- It can't tank for the gang if the cap recharge is reduced
- What's the point of a ship bay with no jump drive or clone bay? Almost all high sec mining spots have stations
- Cannot compress ore such as veld
So basically I don't see the role that this ship fits.
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